For example, a 2010s AAA game with a nice ReShade preset looks better than heavily modded DOOM running on an impressive source port, but that doesn’t make the ReShade preset a more impressive modification. We are judging the mods not based on their final graphics quality, rather we are judging how far the mods have pushed the graphics compared to the original game, and how many features they add. More specifically, we have compiled a list of the top 7 most impressive set of graphics mods we have seen for any game. When a game is heavily moddable, graphics mods are usually some of the less significant mods for said game, with gameplay mods and total conversions being more significant and important, but in this article we are focusing purely on graphics mods. Plus, these older titles are often better in every way besides static graphics compared to their modern counterparts, so often times this is the only thing they are missing. After all, why not? Just about every game that has graphics mods has at least one that brings universal improvement over the original graphics while retaining the original art style. To share your re-textured models you will have to include the ones you have changed, and distribute them in a model folder so that those viewing your creations have access to them.When it comes to playing older PC games, one of the first things a seasoned gamer will look for is graphics mods for the game. Ok, so it's rubbish, but it worked and now the grunts are really easy to spot! What surprised me was that HL takes it's models and textures from the unpacked model file and not from the 0pak file when it launches.
[Three minutes after reading this tutorial I re-textured this grunt using Wally as the texture editor. Just don't copy 'em over the old hgrunts if you prefer the old ones! If you prefer these, and save over the old ones, then when you want to go back to the old ones, just get the old ones out of the PAK file again. Included with this are the altered grunt models mentioned. If there isn't a t or numbered ones, then you don't need to move anything extra. You only need the t model if there are no other numbered ones. Also, you don't need the model which ends in t (In this case, hgruntt).
The example grunt model I have included has the following textures changed, the grunt's arms have been painted black (Don't ask), the gas mask guy has a grey helmet.īalaclava ManJust remember that when moving models, you must move the numbered ones with it, or it won't open in HLMV. Either save it in another place, or, rename it, or, save over the old model. Now VERY IMPORTANT!: go back to the texture tab and select save model. View the model and it will have the new texture. Once you are happy with the alterations (MAKE SURE YOU KEEP THE TEXTURE THE SAME SIZE!), go back to the model, find the texture which you altered (it will, of course, display the original texture) and select import. Now, open up this texture with your graphics program (MS paint for me) and change everything that needs to be changed. In my case, I've saved them in a new skins folder on the desktop. Select Export and save it to an obvious location.
Select the texture tab at the bottom and scroll through the textures until you find one that you want to replace. OK, find the offending model, in this case the hgrunt.mdl. Paint Shop Pro and Adobe Photoshop are both very good graphics programs but, if you don't have them or are like me and have the slowest Internet connection ever, MS Paint (shudder!) will do just fine. If you have unpacked your models, you can save time by associating their file type with HLMV and that will make them easier to browse. Well, your problems are solved! And it's REALLY easy!įirst, you'll need the Half-Life Model Viewer. You also might have thought: "No, these clothes just aren't suitable at all." Ever wanted to create a Mod but thought: "These monsters just don't look right for my mod.